![]() ![]() Open beta time and also after the game release,with minekaze,never or verry rarely a miss of 1 nade,now after 100 updates at version 0.5.3 at ONLY 4 km range 50%-75% nades miss your target on this super short range,verry useless. louis vs the beta time or a short time after game release,you will be imense surprised what happen to your nades and how they fly around your aimed target now. If yes,test the gun dispersion of the current st. louis but after so many updates your aim is simply a useless joke,80% or more of all nades miss,i dont play it anymore,its just to frustating) louis in the open beta time or a short time after the game release? Its standart from wg to reduce aim with every update in every game,but keeping the softstats on the same number to make the players think gun dispersion is the same,but real in the game it is´nt,no argue about that ,)Ĭleveland at 14km range,now shoot 10 full salvos and make 10 screenshots and you can easy see gun dispersion of 134 is a joke,its more like 200-250. Rng 5-6x more without any problem and maybe more like that,dispersions of all guns is now 2 or 3x more like before. ![]() ![]() Normal,you are correct,i have the same result since the open beta time till now. ![]()
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